• Ruthanne Harrison

Augmented Reality/Mixed Reality

Updated: Jan 16, 2020

Diving right into the readings this week, I began with the article Kiosk:AR: An Augmented Reality Game as a New Business Model to Present Artworks. Not being a gamer, I was unfamiliar with the concept of pervasive games, and the reading clarified for me how augmented reality can be used in applications that reach beyond gaming. An environment in which an artist or designer can show their work to others using AR is very appealing, as it is difficult to show not only 2D work, but especially 3D work to it’s best advantage, using a jpeg image.

The author goes on to discuss how AR can enhance retail experiences, by allowing consumers to experience how a product might look in their home, or by “trying on” clothing. For me, the natural leap is to how architects and industrial designers could use AR. While floorplans and rendered model images can give the client a good deal of information, it doesn’t compare to letting the client experience the space by being immersed in it, or experiencing a designed object by “walking” around it. While there was much to be learned from this article, the mathematics behind the positioning of objects on the game field seemed complex. At this point, I am just beginning to explore the uses of AR, and hope to be able to create with it in the near future.

Inspiring work has been created by Adrien M. & Claire B., who have used AR to create art pieces in which elements of drawings fly off the walls and encircle the viewer, making the viewers participants in the work. Their pieces also incorporate movement and dance, with tiny figures moving through 2D and 3D landscapes made of drawings and stones.


In terms of using AR for designed objects, it can be used with projection mapping techniques to change the viewer’s perception of an object (or building) in the real world. In Hasbrouck’s article, he states that “compared to AR experiences on a headset or phone, projection mapping exists further along the spectrum of mixed reality. The illusion it creates exists in the real world, rather than a screen. This opens up viewership to anyone present, rather than the sole user of a headset or phone. Now everyone can be included!”


This concept interests me greatly, as the path that I want to explore is the intersection of art, architectural design, projection mapping, and AR.


References:

Augmented Reality and Art: Yoones A. Sekhavat, “KioskAR: An Augmented Reality Game as a New Business Model to Present Artworks,” International Journal of Computer Games Technology, vol. 2016, Article ID 7690754, 12 pages, 2016. KioskAR: An Augmented Reality Game as a New Business Model to Present Artworks


Craig, C. The Stunning AR Art Exhibition – “Mirages and Miracles” 2018,

Retrieved from https://www.digitalbodies.net/augmented-reality/the-stunning-ar-art-exhibition-mirages-and-miracles/ 1/10/2020


Hasbrouck, C. Breaking Augmented Reality out of the Screen, 2019

Retrieved from:

https://blog.truthlabs.com/breaking-augmented-reality-out-of-the-screen-lightform-projection-mapping-ead91ff9844c 1/10/2020

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