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Tool & Tech #3

As I work on the content of my project, I continue to experiment with the digital technology to make my vision come alive. This is shaping up to be a mixed reality project that is about the process of making art: the intentions, the inspiration, the frustration, the joy, the hard work, the constant balance between momentary satisfaction and never being satisfied. Also, the construction/deconstruction of images, which is so often a part of creativity.

With which technology can this be achieved? It is performance, but who will be the artist in this performance? Of all of the arts that I was interested in as a younger person, one of the reasons I chose a path of visual art and design is because I was way too reserved and quiet to even consider being on a stage acting, singing, or playing music. I don't enjoy being the center of attention. I used to fantasize that at my art openings I would send a double in my place to chat with the guests while I would stay in my studio and paint.

So I've created an avatar in Adobe Fuse to be the actor in my work. She is able to move through many situations, thanks to Mixamo. Now I am experimenting with building objects and environments for her to interact and create with.

I am using Rhino, a NURBS (non-uniform rational basis spline) program to model in. This is a program I use for 3D design, 3D printing, and representation of 3D industrial design projects. It's a program with endless plastic possibilities, very much like sculpting. Here are some of the pieces I've been working on for possible use in my project.

3D modeling of an environment based on a painting

Object being modeled in Rhino

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